Hi! I'm a game programmer from Sweden, working as Lead Programmer at The Station Interactive.
Games have been my passion since my dad got me Commander Keen back in the early 90's, and it has not abated one bit since. I will play any genre and type of game - if it looks fun, you got me.
I'm also a sucker for a good, immersive story, be it in the form of a pen & paper RPG or a BioWare epic.
I truly enjoy the creative aspect of programming; It doesn't matter if it's a weather system, a crafting mechanic, or a dialogue tool - creating something from nothing is very rewarding to me. I'm used to working in conjunction with artists, designers, LDs, and others in order to make our collective vision come to life.
For the past 1.5 years I have been mainly using Unity and C#, but I also have a game programming degree in C++ from The Game Assembly.
(Info on specific games can be found in the drop-down menu in the header).
At Forgotten Key I have helped develop demos for two games; project Vind and Down The Well . I have mainly implemented gameplay systems and UI, but have had forays into tools, optimization, and shaders as well. I work tightly with our lovely artists, level designer, and game designers - and above all I'm having a whole lotta fun!
I studied C++ game programming at The Game Assembly, a school in Malmö, Sweden known for it's demanding curriculum and great alumni.
During two years we made eight games, each with a development time ranging between eight to ten weeks, half-time. The first four games are 2D and made using an in-house engine. The latter four games are 3D and for them we made our own engine using DirectX 11.